QuadSketch V2 — Interactive Retopology for Blender

QuadSketch V1 — The original interactive retopology workflow for creating clean, controlled quad topology in Blender.

QuadSketch V2 — An expanded retopology workflow with new tools and improved control for complex organic surfaces.

QuadSketch V2 — Create and refine clean character topology with greater control over edge flow and surface placement.

Draw Patch — Build clean quad patches with precise row and column control.

Draw Patch — Build clean quad patches with precise row and column control.

Counter Loop — Build controlled loops quickly around cylindrical surfaces.

Counter Loop — Build controlled loops quickly around cylindrical surfaces.

Start Retopo — Create clean quad topology directly on the source surface.

Start Retopo — Create clean quad topology directly on the source surface.

Guide Strip — Build controlled quad strips and guide edge flow across complex surfaces.

Guide Strip — Build controlled quad strips and guide edge flow across complex surfaces.

Vertex Surface — Create precise topology using vertex-based placement directly on the source surface.

Vertex Surface — Create precise topology using vertex-based placement directly on the source surface.

Draw Patch — Build clean quad patches with interactive row and column control.

Draw Patch — Build clean quad patches with interactive row and column control.

Counter Loop — Create controlled topology loops around cylindrical and continuous surfaces.

Counter Loop — Create controlled topology loops around cylindrical and continuous surfaces.

Circular Cap — Create clean circular topology caps with controlled segment counts.

Circular Cap — Create clean circular topology caps with controlled segment counts.

Refine Brush — Refine vertex placement and improve topology flow directly on the surface.

Refine Brush — Refine vertex placement and improve topology flow directly on the surface.

Move Brush — Reposition existing topology directly across the source surface.

Move Brush — Reposition existing topology directly across the source surface.

Edit — Edit and refine existing topology with direct control over the mesh.

Edit — Edit and refine existing topology with direct control over the mesh.

Extend — Extend existing topology across the source surface while maintaining the workflow.

Extend — Extend existing topology across the source surface while maintaining the workflow.

https://www.artstation.com/a/56416053
QuadSketch V2 — Interactive Retopology for Blender

QuadSketch is an interactive retopology add-on for Blender designed to give artists more direct control over clean quad topology, edge flow, and surface placement.

The project showcases the evolution of QuadSketch from V1 to V2, including the original retopology workflow and the expanded toolset introduced in V2.

QuadSketch is designed for character, creature, head, and organic retopology workflows where clean topology and controlled edge flow are essential.

KEY FEATURES
• Start Retopo — Create clean quad topology directly on a high-resolution source surface.
• Guide Strip — Build controlled quad strips and guide edge flow across complex surfaces.
• Vertex Surface — Create topology using precise vertex-based placement directly on the source mesh.
• Draw Patch — Build larger quad patches with interactive row and column control.
• Counter Loop — Create controlled topology loops around cylindrical and continuous surfaces.
• Circular Cap — Create clean circular topology caps with controlled segment counts.
• Refine Brush — Refine vertex placement and improve topology flow directly on the surface.
• Move Brush — Reposition existing topology across the source surface.
• Extend — Continue existing topology across the source surface while maintaining the retopology workflow.
• Edit Tools — Directly edit and refine existing topology when additional control is needed.
• Symmetry — Work with X, Y, and Z symmetry for faster and more flexible retopology on symmetrical models.
• Stitch & Weld — Connect separate topology sections and merge topology elements into a continuous mesh.
• Loop Editing — Insert, edit, relax, smooth, and optimize topology loops for cleaner and more even edge flow.

V2 expands the original workflow with new patch-based tools, improved loop control, additional surface editing capabilities, expanded symmetry support, and a more flexible approach to building and refining topology.

The examples in this project demonstrate QuadSketch across different character and organic surfaces, showing how the tools can be combined to build, extend, connect, and refine clean quad topology directly over high-resolution meshes.

QuadSketch V2 also includes updated documentation and 15+ step-by-step video tutorials covering the main tools and workflows.

Date
October 5, 2026